Seventh devlog: second week of production sprint 2


Dear followers. Welcome back to another devlog with all the new updates for this week. 

TheFloorIsHacked is nearing the end of production and we are trying to get as much in the game as possible. 

We will go over added features and visuals accompanied by some fitting tunes.

We did an overhaul of our unreal project folders and cleaned everything up. Now we can go to the ends pint without worrying about our project being messy. This made it so that there was some rerouting to do with the code.

Artists area:


-This week the artists focused mainly on UI of the game. 

We created and designed: The Main menu, The character selection, The Game HUD and the pause screen. The final hand still needs to be laid on these but here are some in progress and finished shots for some of them. This could be subject to change slightly on release.

-The Main Menu:


-The character selection screen:


-The Game HUD


-The pause screen


And The freeze ammo we talked about last week is also getting more shape. The ammo pickup for this ammo type is already created. 


We also decided to overhaul and redesign the Bullet meshes. to make them simpler in shape with an emissive touch to make sure they are better visible to the player, This is a first attempt to do this with as an example the default ammo type. 


There is also some sound effects created to have feedback when u do certain actions.

Programmers area:

Our programmers have been very busy implementing and optimizing the game. 

-The programming of the Character select screen is nearly finished and working.

-The creation of different tiles is also programmed and in the game. this makes it so that some tiles on the grid get destroyed after one hit but -others with 2. this also has visual feedback where the tiles change color. yellow for 2 hit tiles and purple for one hit tiles.

-The programming for the punch mechanic and the freeze ammo are still a work in progress.

-Programming tweaks are also applied on the air control for the player when it jumps.

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